Saturday, August 7, 2010

Magnets NZ

We went for a little trip out to Magnets NZ to explore the different possibilities of incorporating magnets into a skin-like system for our design. They were very helpful and friendly, so if you are interested here is a link to their website.
http://www.magnets.co.nz/?gclid=COPEgKuXqaMCFRplgwodLUro4Q

Wednesday, August 4, 2010

Early Physical Models

Generative architecture is hard to define but is a design only made possible by the computer power and technology of today. This technology allows for discrete units to be arranged by parameters which are created and crafted by the designer to create complex structures. This technology allows the designer to create structures that the human intellect by itself could not create. Here are some early physical models we made to explore the generative potential of some naturally inspired forms:

The bird's nest was the inspiration for this model and you can see the seemingly chaotic model is actually made up of specific units arranged in a constant way, connected to a certain point and set at a certain angle to its connector.


These models explore the nature of the Honeycomb structure which has been a popular inspiration in parametric design. The paper materiality allows us to play around the models form by stretching, compressing and generally distorting it.


Another exploration branched from the honeycomb structure. It's geometric structure seems to support itself.









Tuesday, August 3, 2010

Week Three

So...
We are into Week Three of our semester with a jury presentation next week. We have been exploring the awesome-ness of mathematical order in the apparent chaos of nature - specifically looking into the Fibonacci Sequence. This has kind of all rolled into trialling parametric and generative architecture through the beast of a computer programme known as Grasshopper on Rhino 3D. Throw in a few magnets,a dash of a layering system and some kind of architectural responsive element to the design and in 11weeks time from now we should have some epic sky-rise. Wish us luck!!

Brief: SLOW RISE for a Fast Forward World

SLOW RISE is a design topic in which students in groups of three will explore ideas of biomimicry and sustainable design through the SKYRISE brief and produce an architectural proposition that is an abstraction of nature for a man-made urban context.
Inspiration is to be found in the incredible engineering of animals, plants, and microbes and an alternative solution to the traditional way of approaching architecture of significant scale is to be explored.
When it comes to building the final architectural construction, the students will have a focus on the event itself, its scale and programme and the surrounding ‘city’ context will be considered.
The architectural propositions should create a sense of wonder for the viewer and have an interactive element to draw the viewer in.
This project will require iterative making and collaboration from its inception.

Monday, August 2, 2010